By Kim J.L. Nevelsteen
This publication scrutinizes pervasive video games from a technological point of view, concentrating on the sub-domain of video games that fulfill the factors that they utilize digital video game parts. within the laptop video game undefined, using a online game engine to construct video games is usual, yet present video game engines don't help pervasive video games. because the machine online game is already wealthy with online game engines, this ebook investigates: (i) if a video game engine could be repurposed to degree pervasive video games; (ii) if good points describing a would-be pervasive video game engine may be pointed out; (iii) utilizing these good points, if an structure be present in an identical ‘product line’ as an latest engine and that may be prolonged to degree pervasive video games (iv) and, ultimately, if there any demanding situations and open matters that stay.
The method of answering those questions is twofold. First, a survey of pervasive video games is carried out, collecting technical info and distilling an element function set that allows pervasive video games. moment, one of those online game engine is selected as candidate within the comparable product line as a would-be pervasive online game engine, assisting as a lot of the characteristic set as attainable. The structure is prolonged to help the full function set and used to level a pervasive online game referred to as Codename: Heroes, validating the structure, highlighting gains of specific significance and deciding on any open concerns. the realization of this e-book is additionally twofold: the ensuing function set is established to coincide with the definition of pervasive video games and similar paintings. And secondly, a digital international engine is chosen as candidate within the comparable product line as a would-be pervasive online game engine. Codename: Heroes was once effectively applied, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes used to be staged two times, with out balance matters or down time.
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Extra resources for A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science)
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science) by Kim J.L. Nevelsteen